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Medieval Fantasy Ruined Church

Hello everyone,
I'm very proud to show you this unreal engine 5 scene that we made with my friends Loenan Carbon & Theo Leroux.
We wanted to try out new unreal 5 features like nanite by using mid to high polycounts and get as much details as possible.
My work on this project was modeling and sculpting some assets, create our main master material, create the tileable rock and ground textures, create folliage like growing ivy, grass and flowers.
Finally, I arranged, lighted and rendered the final scene.
Hope you like it.

Link to my friends:
https://www.artstation.com/loenancarbon6
https://www.artstation.com/theo_leroux

Our Master Material used to texture most of our assets.